Lab Stream Layer: Streaming Data for Experimental Research (NeuroGames)

Thursday, 25 de March de 2021
In this tutorial you will receive instructions on how to use the Lab Stream Layer to integrate neurophysiological data applications on the game engine Unity platform. One of the main applications of this implementation is to favor the development of neurogames integrated with Human Machine Interface tools for neurorehabilitation processes of patients with motor deficits, such as: Parkinson's disease, spinal cord injury and incarceration syndrome.

The LSL is a general-purpose and cross-platform
library that was created to facilitate human-subject experiments, such as: brain signal (EEG), physiology (EOG, EMG, heart rate, respiration, skin conductance, etc.), as well as behavioral data (motion capture, eye tracking, touch interaction, facial expressions, etc.) and environmental and program state (event markers).

Lab Streaming Layer (LSL) is a protocol with libraries and tools that allows synchronization and transfer of neurophysiological and biosignal data in real time. Communication can be controlled in different programming languages (C, C ++, Python, Java, C #, Matlab) and on different platforms (Mac, Windows, Linux).

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